You’ll need to left-click and move the mouse around in a circle to remove the screw. Use the Knife on the screw to open up the call button box. Open your Inventory and select the Knife. Take a look at the table and pick up the Knife. Before you can do that you’ll need something to open the call button box to get at the mechanism inside. There’s a diagram showing you how to turn the call button on. Take a look at the right side of the call box. Press the Red Call Button next to the door. He’ll also tell you about the sacred migrations. Kurk is hoping for an artifical leg to replace the one he lost. Have a chat with him and he’ll fill you in on how you arrived at the hospital. After the cut-scene you’ll be in a room with a Youkol called Kurk.
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